![]() Similarly, whenever players enter or exit a building or dungeon, the game's backend process involves unloading the outdoor scene and loading the corresponding indoor scene (dungeon scene). As a result, Builders may notice a significant increase in loading times when starting the game. In terms of building assets alone, Sandrock utilizes five times more resources than Portia. To put things into perspective, let's compare Sandrock to its predecessor, My Time at Portia. Due to its complexity, we have encountered new challenges that we never encountered in Portia. The amount of resources that require loading directly impacts the duration of the loading process. ![]() When launching the game from the main menu or loading your saves, various game assets such as scene visuals and code need to be loaded to ensure smooth gameplay. Additionally, including screenshots/videos or steps to reproduce the issue would be highly appreciated.)Ĭauses and Challenges of Performance Issues in SandrockOne of the main concerns raised by some Builders revolves around the loading times and laggy/unstable frame rates experienced within the town. ![]() (While submitting your problems, please provide the following information for us to address them promptly: UserID, server region, room number (if applicable), and log files located at C:\Users\username\AppData\LocalLow\Pathea Games\My Time at Sandrock MultiPlayer - "Player text". Please report any problems or bugs to Discord or Steam We value your feedback immensely, as it plays a vital role in refining the multiplayer experience. We kindly ask for your understanding and patience. Please keep note there may be occasional bugs, server instability, or other issues during the open beta. Your save progress will be carried over to the full version. We'll do some routine server maintenance every two weeks and regularly update during that period. If you're interested in delving deeper into these changes and the reasoning behind them, we encourage you to read the following articles. Our team has incorporated numerous changes into this mode throughout the development process based on your valuable feedback. Collaborate on creating construction projects, engage in battles, and witness the dynamic transformation of the desert town. Our development team invites you to participate in this co-op adventure as you team up with your friends or new buddies online. The EA price will be cheaper than full release, so keep that in mind if you're really planning to grab this game.Welcome to the Multiplayer Open Beta Test, available for everyone until Launch. I suggest if EA isn't for you, to wait at least a few more months and check in again every month after that till it's to a point you like. The events that are in the game are pretty fun. ![]() Most NPCs still need their stories completed, but those that have stories for them are really fun and engaging and better written than Portia. It has a nice gameplay loop and the main story is about 1/3 complete. The current state of the game is limited, but full of content to hold you over for about 20-ish hours (according to people who time these sorts of games). It's just really early to release due to it lacking content. ![]() A lot of us Kickstarter backers have seen it, and those who backed a certain price point are playing it as we speak. Originally posted by Ryudo Winchester:Ya okay but Steam says Release date of game is the 26 so if they release its the full game right Other wise they should state there that its only a half game that might never be made full ? The page does say it's EA, so. ![]()
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